Distractions or Enhancements? The Interactive Question

What is a book? The concept of “book” is changing so fast, it’s hard to keep up with it all. There are so many options available now when designing a book, that it is almost mind-boggling. I would even go so far as to say that the options may begin to distract one from the original purpose in creating a book. This is a problem for the author as well as for the reader.

guardian.co.uk Photograph from Rex Features

An article published by the UK’s “Guardian” suggests that interactive digital books tend to distract children from the content and storyline of the book and make it harder for them to remember crucial details from the story. The headline of the article declares: “Enhanced eBooks Are Bad for Children.” The article then goes on to detail the results of a study done in the USA where parents, with their children, read a story together. Half of the group settled in with a print book and the other half with an interactive digital version of the story. The print book kids could recall more details and discuss the story much more readily than the digital book kids. The researchers concluded that while “print books were more advantageous for literacy building co-reading”, ebooks, and particularly enhanced ebooks, were better “for engaging children and prompting physical interaction”.

So an author has to consider the goal of any particular book before beginning to design it. Is the book created to promote physical interaction and initial interest or is it created to build literacy and present an engaging story? This is what I have been asking myself as I consider the digital options of my first illustrated children’s book. I began the project with an illustration that simply begged for a story. It was chosen as a “Deviation of the Day” and was simply titled…

“You!”

When I first saw the illustration on the Deviant Art website, the picture was so compelling that the story began to write itself in my head. And then it wouldn’t let me sleep until I had written it down.

So when designing the book, I knew that the detailed illustrations were a key factor of this story and they would be displayed beautifully on a retina-display iPad where the viewer could zoom in on the picture to see all of the creative, little details which the artist has tucked into every page. For example, there is a dragon hidden on almost every page of the book if you take the time to look carefully. And there are critters hiding in trees, in the grass and in wee hidey-holes, just waiting to be discovered. Because this particular artist, Therese Larsson, is very skilled at portraying light in her digital art, the back-lit iPad is an ideal platform for showing it off.

The story should always be the reason for a storybook. You write a book to tell a compelling story. Too many digital books that I have seen lately, seem to have been produced to distract a child or to provide a platform for playing games; they often lack an original story. So when thinking about how to design my digital book, I decided that I did not want to include animation or distracting games. I wanted to add things that would enhance the story. The read-aloud function will be included as the story uses a higher level vocabulary than is customary for a picture book. Some words may present an pronunciation challenge for younger readers and the read-aloud function can help with this. I certainly did not want to “dumb down” the text, especially not after the discussion I had with the 5th grade students at my international school when they realized that many modern authors are doing just that as they attempt to make their books more consumable to young readers who may not want a challenge. (The 5th graders were offended and went and checked out challenging books just to spite those authors.)

“Wily” and “plundering” may not be commonly used words, but they are delicious and poetic and deserve some airing out, and so they are staying in the book. But it does help to have a function that will read the words out loud so that “wily” does not become “willy,” (heaven forbid). I work with many students who are struggling to learn English as a second or even third language, and they are helped out a lot by being able to check out from our school library audio books and books with read-aloud CDs included in the back cover. Some of our EAL students check out the audio version of a novel when they check out the print novel so that they can hear the native pronunciation of the words while they are reading the text. I see read-aloud digital books as being very useful in the international school context where students may not have native language speakers at home.

In deciding what digital enhancements to include or not include in a book, the author has to think carefully about the purpose of the book. Will the book’s purpose be amplified or diluted by the choice of digital enhancements. This type of consideration applies to using technology in the classroom as well. A tool should help achieve one’s goal instead of becoming a distraction unto itself…. (one reason why I just cannot appreciate the design of certain pencils).

made-in-china.com

 

 

Is It PC to Police a PC?

Is it PC to police a student’s PC? And even if it’s not politically correct, is it still necessary?No one wants to be a killjoy, obviously, but some of us are tasked with the unpleasant job of making sure that students do not misuse the ubiquitous tech tools that have infiltrated our schools with their amazing socially connective abilities. In other words, we have to make sure that kids are not texting, skyping, iChatting, messaging, Facebooking and Tweeting each other when they are supposed to be doing schoolwork or homework or some other kind of work that has nothing to do with talking to your neighbor. This role as overseer and PC police is the least favorite part of my job. To misquote the beloved Kermit the Frog, “It’s not easy being mean.”

I work in the library and the library is full of computers and full of students who bring various other electronic devices into the library with them. Part of my job is to monitor computer use and make sure that students are using their time wisely.  So, if someone is playing a video game, or chatting on Facebook, or watching the latest YouTube sensation, it is my job to redirect them… or if they have been “redirected” on previous occasions, simply take away their distracting device or revoke the privilege of studying in the library. Bummer of a job, but someone has to do it.

Of course, determining whether or not a student is on or off-task is becoming more difficult. At times, a student is searching for an image on Facebook to use in a multi-media presentation for Social Studies. Some students are improving their typing speed or math skills through the use of a fast-paced video game. Students collaborate with each other on many projects throughout the year and the content of text-messages during the school day is often precisely on-topic and quick succinct communication is helping the student group complete their project on time.

Most students know the rules and follow them. The biggest deterrent from veering away from work mode seems to be library layout. Most of the computer screens can be easily seen from the circulation desk where the library staff is usually working. The one table that is out of our line of sight is off limits to students who are using laptops. And students who are using laptops at the tables are aware that librarians and other teachers are often walking around, checking on student work.

One can usually tell when a student is off-task by observing body language, and by observing the students who are sitting next to them. It is hard to avoid looking at another student’s computer when a new music video begins to play. It is easy to ignore that same computer when a Keynote presentation is slowly taking shape.

But policing the personal computers is not the ultimate solution. Students eventually have to take responsibility for their own use of time and their resultant success or failure in school. They do need to understand that their own habits will help them or hurt them in the end.

There has been some talk about the benefits of “Tech Breaks” in class, where students are allowed a few minutes during class to check Facebook and messages before they all get back to the task of learning. I explained the concept to my 9th grade daughter and asked her what she thought of it. “I don’t think it’s a good idea,” she said. “It pulls your focus away from class and is distracting. Besides, anytime that you are checking Facebook during school, you are doing so with a nervous attitude. I would rather wait till after school when I can really relax and enjoy messaging with my friends. I like letting the tension build throughout the day and then when the school day is over, you can see if you’ve got any notes or comments from friends. It’s more fun that way.”

I think that providing students with tools to manage their time and distractions and letting them design their own system is probably the most effective way to really manage in-school electronic device use. If a student wants to get a message to a peer, they will find a way to do it. Students do need to understand and experience the consequences of their choices, but they should also be offered guidance to improve their use of time. Perhaps a tech-night highlighting tools for workload and study time management would be in order.

Here are just a few examples of available tools:

Study Buddy App  http://itunes.apple.com/us/app/study-buddy/id328245389?mt=8

iProcrastinate App  http://itunes.apple.com/us/app/iprocrastinate/id413662017?mt=12

SelfControl (Free App)  http://www.macupdate.com/app/mac/31289/selfcontrol

Omniwriter (simplifies desktop; removes distractions) http://www.ommwriter.com/

Pomodori (study timer; project management)  http://reborg.github.com/pomodori/

ManicTime (tracks time spent on which sites and applications)  http://www.manictime.com/

With students effectively managing their own digital device use, I could use my time for better things, like helping with research skills and incorporating eBooks into our library check-out system.